SEQUOIA is a Stand-Alone Application
for Point Cloud Processing and Meshing.

 

The following concepts lie in the foundation of the system:

Asynchronous: SEQUOIA handles user interaction and data processing asynchronously to ensure interactivity even during heavy calculations.

Multi-Threaded: SEQUOIA was designed from the ground up to take advantage of modern multi-processor systems.

Multi-Document: SEQUOIA lets you work on multiple documents at the same time, even side-by-side.

Auto-Caching: Data like the results of a meshing calculation will be cached automatically and can be accessed at a later point if the same parameters are specified by the user without additional processing.

Out-Of-Core: Data processing can be performed successfully even if the system memory does not allow all data to be loaded at once.

 
 

 

SEQUOIA v1.1 preview at SIGGRAPH 2016

 

A new version of SEQUOIA has been previewed for the first time at SIGGRAPH 2016.

Developments include:

  • Processing double the speed of v1.0
  • Native Linux support
  • New workflows capable of maintaining geo-referenced data precision
  • Simplified process of exporting textured mesh data to 3D applications and game engines.
  • Baking high-resolution point colors to texture maps

Plus:

  • Support for new point cloud file formats, including Zoller + Fröhlich and Riegl;
  • New mesh file formats, including Autodesk .FBX, U3D, and 3D PDF; and
  • New image file formats .CIN, .DPX, .HDR and .SGI.

 

Click to see more SEQUOIA 1.1 videos